We Tell You If AR Isn't Worth It
Some product categories don't convert better with AR try-on. We say so before you pay for a build.
Proof: Feasibility call included, free, before contract










Explore our AR development project portfolio and see how ARKit, ARCore, and Unity AR Foundation builds helped businesses launch production-ready AR experiences, increase user engagement, and ship to the App Store and Play Store without missed deadlines.
Six industry verticals where AR moves past novelty into measurable business outcomes.
Virtual try-on and 3D product visualization integrated into Shopify, Magento, and WooCommerce storefronts.
Interactive anatomy visualization and AR-guided procedure simulations for clinical training environments.
Room-scale property walkthroughs and furniture placement previews using LiDAR scene reconstruction.
3D interactive lesson content and AR-guided lab simulations for remote and in-classroom learning.
Branded AR filters, interactive out-of-home campaigns, and location-based AR activations.
Step-by-step AR overlays for equipment maintenance and factory-floor onboarding.
Ten distinct engagement types, from native SDK builds to ongoing support.
Native iOS AR using ARKit 6 and RealityKit 2, including LiDAR-based scene reconstruction.
Android AR builds using ARCore's motion tracking and environmental understanding APIs.
Cross-platform AR apps built once in Unity AR Foundation, deployed to both ARKit and ARCore.
Browser-based AR with 8th Wall and WebXR — no app download required.
3D product placement and virtual try-on for retail and eCommerce, integrated with Shopify and Magento.
Image and object recognition AR for packaging, print, and industrial training use cases.
Embed one of our AR developers directly into your in-house team, working your sprint cycle and reporting to your PM.
Interactive AR games built in Unity with realistic 3D environments and physics-based object interaction.
Real-time AR overlays synced to connected devices via MQTT and AWS IoT Core, for remote monitoring and equipment visualization.
Ongoing bug fixes, OS-version compatibility updates, and performance tuning after launch, on a retainer or as-needed basis.
ARKit Developer
Mid to Senior
Available this week
ARCore Developer
Mid to Senior
Available this week
Unity AR Developer
Senior
2 slots open
RealityKit Developer
Senior
Available this week
WebAR Developer (8th Wall)
Mid to Senior
1 slot open
AR/VR 3D Artist
Mid
Available this week
Computer Vision Engineer (AR SLAM)
Senior
1 slot open
AR QA Engineer
Mid
Available this week
*Rates provided on request based on project scope — see “Get a Custom Quote” below.
Every AR developer is vetted, interviewed, and matched to your stack — ARKit, Unity AR Foundation, or WebAR.
Senior AR Developer
Apple ARKit Certified · EST/PST Overlap · Portfolio Available
Unity AR Developer
Unity Certified Developer · EST Overlap · Portfolio Available
WebAR / Computer Vision Engineer
8th Wall Partner Certified · PST Overlap · Portfolio Available
We pick the right AR stack for your project — ARKit, Unity, WebAR, and the hardware it runs on.
AR Frameworks
3D & Rendering
Computer Vision
AR Hardware & Wearables
Cloud & AI-Powered AR
Deployment & Cloud
Testing & QA
Design Tools
AR Prototype
Single marker/plane tracking demo
Fixed-Scope Quote
2–3 weeks
AR MVP (Retail Try-On)
ARKit + RealityKit, single platform
Fixed-Scope Quote
5–7 weeks
Cross-Platform AR AppMost Hired
ARKit + ARCore via Unity AR Foundation
Fixed-Scope Quote
8–12 weeks
WebAR Microsite
8th Wall, no-install browser AR
Fixed-Scope Quote
3–4 weeks
Industrial/Training AR
Vuforia marker tracking + offline mode
Fixed-Scope Quote
6–10 weeks
Dedicated AR Developer
Any of the above, ongoing engagement
Dedicated Hire
Ongoing
Every quote is scoped to your specific tracking method, platform coverage, and 3D asset needs — not a generic package. Book a free feasibility call and receive a fixed quote within 48 hours.
Fixed-scope builds, dedicated AR hires, or specialists embedded in your sprint — choose the model that matches how you ship.
Best for a defined AR build with a clear start and end point — an MVP, a WebAR microsite, or a single feature integration. We scope the full timeline and deliverables upfront.
Best for: Startups & single-project needs
A named AR developer works exclusively on your project, full-time, for the duration of the engagement — hourly, weekly, or monthly. You direct the day-to-day priorities; we handle vetting, replacement, and payroll.
Best for: Ongoing product development
Extend your in-house engineering team with one or more AR specialists who plug into your existing sprint cycle, stand-ups, and PM tooling.
Best for: Enterprises lacking AR-specific skills
From feasibility to store submission — a clear AR build path with a deliverable at every stage.
We confirm whether ARKit, ARCore, or Unity AR Foundation fits your device targets.
Asset optimization and tracking method selection (marker, plane, or object).
Development in RealityKit/ARCore/Unity with real-device testing.
Testing across LiDAR and non-LiDAR devices for tracking stability.
App Store/Play Store submission with full source and IP transfer.
Honest feasibility, AR specialists only, and proof at every step — so you don't pay for another demo that never ships.
Some product categories don't convert better with AR try-on. We say so before you pay for a build.
Proof: Feasibility call included, free, before contract
Our AR developers work exclusively in spatial computing, not general mobile dev pulled onto AR projects.
Proof: 3 named AR-specialist profiles in 48 hours
Your AR concept and 3D assets are protected before any code is shared.
Proof: NDA signed before day one, not after kickoff
Candidates are tested on real ARKit/ARCore tracking scenarios, not resume review alone.
Proof: Technical screen results shared with each profile
Every AR build is tested on physical LiDAR and non-LiDAR devices before delivery.
Proof: Device test matrix shared with every milestone
Source code, 3D assets, and tracking configs transfer to you at handover.
Proof: IP clause in every signed SOW
Our AR builds ship to production, not just internal demos.
Proof: Live App Store/Play Store listings on request


Hire AR Developers — TechReforms

