Hire AR Developers in the USA — Augmented Reality App Specialists

We build production-grade AR experiences on ARKit, ARCore, and Unity AR Foundation — not tech demos. Our AR developers handle 3D object tracking, SLAM, plane detection, and marker-based AR for retail, real estate, and industrial use cases. We'll match you with a developer for your stack in 48 hours, with a scope-based quote before you commit to anything.
Augmented reality development illustration for hire AR developers hero
OUR
IMPACT
Tech Reforms logo accent for Average AR MVP timeline impact statDecorative hover highlight for Average AR MVP timeline
6-8 weeks
Average AR MVP timeline
Tech Reforms logo accent for Time to receive 3 AR developer profiles impact statDecorative hover highlight for Time to receive 3 AR developer profiles
48 hrs
Time to receive 3 AR developer profiles
Tech Reforms logo accent for ARKit (iOS) + ARCore (Android) in one engagement impact statDecorative hover highlight for ARKit (iOS) + ARCore (Android) in one engagement
2 platforms
ARKit (iOS) + ARCore (Android) in one engagement
Tech Reforms logo accent for Free replacement guarantee window impact statDecorative hover highlight for Free replacement guarantee window
30 days
Free replacement guarantee window
Developer workspace with ARKit and Unity AR development on dual monitors
CASE
STUDIES

AR Development Case Studies For Verified Client Outcomes

Explore our AR development project portfolio and see how ARKit, ARCore, and Unity AR Foundation builds helped businesses launch production-ready AR experiences, increase user engagement, and ship to the App Store and Play Store without missed deadlines.

BY
INDUSTRY

AR Solutions Built For Your Sector

Six industry verticals where AR moves past novelty into measurable business outcomes.

AR for Retail & eCommerce

Virtual try-on and 3D product visualization integrated into Shopify, Magento, and WooCommerce storefronts.

RealityKitShopify ARVirtual Try-On

AR for Healthcare & Medical Training

Interactive anatomy visualization and AR-guided procedure simulations for clinical training environments.

ARKitUnityHealthKit

AR for Real Estate

Room-scale property walkthroughs and furniture placement previews using LiDAR scene reconstruction.

RealityKitLiDARRoom Scan

AR for Education & E-Learning

3D interactive lesson content and AR-guided lab simulations for remote and in-classroom learning.

Unity AR FoundationWebXR3D Models

AR for Marketing & Advertising

Branded AR filters, interactive out-of-home campaigns, and location-based AR activations.

Meta Spark Studio8th WallSnap Camera Kit

AR for Industrial Training & Field Service

Step-by-step AR overlays for equipment maintenance and factory-floor onboarding.

Vuforia EngineHoloLensOffline Mode
SERVICES

AR Development Services

Ten distinct engagement types, from native SDK builds to ongoing support.

01

ARKit App Development

Native iOS AR using ARKit 6 and RealityKit 2, including LiDAR-based scene reconstruction.

ARKit 6RealityKitLiDAR
02

ARCore App Development

Android AR builds using ARCore's motion tracking and environmental understanding APIs.

ARCoreDepth APIKotlin
03

Unity AR Foundation Development

Cross-platform AR apps built once in Unity AR Foundation, deployed to both ARKit and ARCore.

UnityAR FoundationC#
04

WebAR Development

Browser-based AR with 8th Wall and WebXR — no app download required.

8th WallWebXRNo-install AR
05

AR Try-On / Product Visualization

3D product placement and virtual try-on for retail and eCommerce, integrated with Shopify and Magento.

RealityKitShopify ARUSDZ
06

Marker-Based AR (Vuforia)

Image and object recognition AR for packaging, print, and industrial training use cases.

Vuforia EngineImage TrackingUnity
07

AR Staff Augmentation

Embed one of our AR developers directly into your in-house team, working your sprint cycle and reporting to your PM.

Dedicated HireSprint-IntegratedNDA Protected
08

AR Game Development

Interactive AR games built in Unity with realistic 3D environments and physics-based object interaction.

UnityAR FoundationC#
09

AR for IoT

Real-time AR overlays synced to connected devices via MQTT and AWS IoT Core, for remote monitoring and equipment visualization.

MQTTAWS IoT CoreUnity AR Foundation
10

AR Support & Maintenance

Ongoing bug fixes, OS-version compatibility updates, and performance tuning after launch, on a retainer or as-needed basis.

Post-LaunchOS CompatibilityRetainer
TALENT
BENCH

Developer Roles Available

Role

ARKit Developer

Experience Level

Mid to Senior

Availability

Available this week

Role

ARCore Developer

Experience Level

Mid to Senior

Availability

Available this week

Role

Unity AR Developer

Experience Level

Senior

Availability

2 slots open

Role

RealityKit Developer

Experience Level

Senior

Availability

Available this week

Role

WebAR Developer (8th Wall)

Experience Level

Mid to Senior

Availability

1 slot open

Role

AR/VR 3D Artist

Experience Level

Mid

Availability

Available this week

Role

Computer Vision Engineer (AR SLAM)

Experience Level

Senior

Availability

1 slot open

Role

AR QA Engineer

Experience Level

Mid

Availability

Available this week

*Rates provided on request based on project scope — see “Get a Custom Quote” below.

MEET
THE
TEAM

Developer Profiles

Every AR developer is vetted, interviewed, and matched to your stack — ARKit, Unity AR Foundation, or WebAR.

FM

Farhan Malik

Senior AR Developer

ARKit 6 (LiDAR)RealityKit 2Swift 6 concurrencyCore ML
Experience6 yrs
Apps shippedCertified
AvailabilityAvailable

Apple ARKit Certified · EST/PST Overlap · Portfolio Available

AR

Ayesha Raza

Unity AR Developer

Unity AR FoundationARCore Depth APIC# multiplayer ARShader Graph
Experience5 yrs
Apps shippedCertified
AvailabilityAvailable

Unity Certified Developer · EST Overlap · Portfolio Available

DS

Daniyal Sheikh

WebAR / Computer Vision Engineer

8th Wall WebARWebXR Device APIOpenCV trackingThree.js
Experience4 yrs
Apps shippedCertified
AvailabilityAvailable

8th Wall Partner Certified · PST Overlap · Portfolio Available

ARKit · Unity · WebAR specialistsNDA on day one48hr profile match
TECH
STACK

Frameworks, Hardware & Tooling

We pick the right AR stack for your project — ARKit, Unity, WebAR, and the hardware it runs on.

AR Frameworks

ARKit 6ARCoreUnity AR Foundation8th WallWebXR

3D & Rendering

RealityKit 2SceneKitUnity Shader GraphUSDZ / Reality ComposerBlender (asset pipeline)

Computer Vision

ARCore Depth APIVuforia EngineOpenCVNiantic LightshipCore ML

AR Hardware & Wearables

Apple Vision ProMeta QuestMicrosoft HoloLensMagic LeapSnap Spectacles

Cloud & AI-Powered AR

Azure Spatial AnchorsGoogle Cloud Vision AIAWS RekognitionTensorFlow Lite (on-device)IBM Watson Visual Recognition

Deployment & Cloud

TestFlightGoogle Play ConsoleAWS S3 (asset delivery)Firebase Remote ConfigFastlane

Testing & QA

Unity Test RunnerXCTestAppiumXcode Instruments (profiling)Android Device Farm

Design Tools

BlenderAutodesk MayaFigmaAdobe XDAdobe Substance 3D
ENGAGEMENT
&
SCOPE

Choose Your Build Type

Type / Level

AR Prototype

Specialization

Single marker/plane tracking demo

Engagement Model

Fixed-Scope Quote

Timeline

2–3 weeks

Type / Level

AR MVP (Retail Try-On)

Specialization

ARKit + RealityKit, single platform

Engagement Model

Fixed-Scope Quote

Timeline

5–7 weeks

Type / Level

Cross-Platform AR AppMost Hired

Specialization

ARKit + ARCore via Unity AR Foundation

Engagement Model

Fixed-Scope Quote

Timeline

8–12 weeks

Type / Level

WebAR Microsite

Specialization

8th Wall, no-install browser AR

Engagement Model

Fixed-Scope Quote

Timeline

3–4 weeks

Type / Level

Industrial/Training AR

Specialization

Vuforia marker tracking + offline mode

Engagement Model

Fixed-Scope Quote

Timeline

6–10 weeks

Type / Level

Dedicated AR Developer

Specialization

Any of the above, ongoing engagement

Engagement Model

Dedicated Hire

Timeline

Ongoing

Every quote is scoped to your specific tracking method, platform coverage, and 3D asset needs — not a generic package. Book a free feasibility call and receive a fixed quote within 48 hours.

3D Asset ModelingAR Analytics DashboardMultiplayer AR SyncApp Store Submission
HIRING
MODELS

Pick The Engagement That Fits

Fixed-scope builds, dedicated AR hires, or specialists embedded in your sprint — choose the model that matches how you ship.

Project-Based (Fixed Scope)

Best for a defined AR build with a clear start and end point — an MVP, a WebAR microsite, or a single feature integration. We scope the full timeline and deliverables upfront.

Best for: Startups & single-project needs

Fixed ScopeMVPWebAR

Dedicated Hire

A named AR developer works exclusively on your project, full-time, for the duration of the engagement — hourly, weekly, or monthly. You direct the day-to-day priorities; we handle vetting, replacement, and payroll.

Best for: Ongoing product development

Full-Time: 8 hrs/dayPart-Time: 4 hrs/dayHourly: Custom

Team Augmentation

Extend your in-house engineering team with one or more AR specialists who plug into your existing sprint cycle, stand-ups, and PM tooling.

Best for: Enterprises lacking AR-specific skills

Sprint-IntegratedYour ToolsAR Specialists
OUR
PROCESS

How We Build Your AR App

From feasibility to store submission — a clear AR build path with a deliverable at every stage.

01

Discovery & Feasibility

We confirm whether ARKit, ARCore, or Unity AR Foundation fits your device targets.

Timeline: Days 1–3
Deliverable: Technical feasibility doc + platform recommendation
02

3D Asset & Tracking Setup

Asset optimization and tracking method selection (marker, plane, or object).

Timeline: Week 1–2
Deliverable: Optimized 3D asset pipeline + tracking prototype
03

Core AR Build

Development in RealityKit/ARCore/Unity with real-device testing.

Timeline: Week 2–6
Deliverable: Working AR build on physical devices
04

QA on Device Matrix

Testing across LiDAR and non-LiDAR devices for tracking stability.

Timeline: Week 6–7
Deliverable: Device compatibility report
05

Submission & Handover

App Store/Play Store submission with full source and IP transfer.

Timeline: Week 7–8
Deliverable: Signed IP transfer + repo access
WHY
TECHREFORMS

Built For Buyers Who've Been Burned Before

Honest feasibility, AR specialists only, and proof at every step — so you don't pay for another demo that never ships.

We Tell You If AR Isn't Worth It

Some product categories don't convert better with AR try-on. We say so before you pay for a build.

Proof: Feasibility call included, free, before contract

ARKit-First, Not App-Agency-That-Also-Does-AR

Our AR developers work exclusively in spatial computing, not general mobile dev pulled onto AR projects.

Proof: 3 named AR-specialist profiles in 48 hours

NDA Before Repo Access

Your AR concept and 3D assets are protected before any code is shared.

Proof: NDA signed before day one, not after kickoff

Every AR Developer Passes a Live Technical Screen

Candidates are tested on real ARKit/ARCore tracking scenarios, not resume review alone.

Proof: Technical screen results shared with each profile

Real Device Testing, Not Simulator-Only

Every AR build is tested on physical LiDAR and non-LiDAR devices before delivery.

Proof: Device test matrix shared with every milestone

IP Ownership Written Into Every Contract

Source code, 3D assets, and tracking configs transfer to you at handover.

Proof: IP clause in every signed SOW

Not Prototype-Level. Real App Store Apps.

Our AR builds ship to production, not just internal demos.

Proof: Live App Store/Play Store listings on request

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OUR
TESTIMONIALS
Our Work
Speaks For Us

Marcus Webb

Founder, Home & Co. (Furniture eCommerce)

We needed ARKit-based try-on for our furniture app — TechReforms shipped it in 6 weeks with LiDAR scale accuracy under 2cm.

Priya Nair

CTO, RetailSpace App

Their Unity AR Foundation build let us launch on iOS and Android from one codebase — we shipped both platforms in a single 9-week engagement instead of running two separate builds.

Jordan Lee

Marketing Director, PopUp Brands

The 8th Wall WebAR microsite hit 40K unique sessions in the first month with zero app installs required.

Diane Foster

Ops Lead, Meridian Manufacturing

Vuforia-based training AR for our factory floor reduced onboarding time from 3 weeks to 9 days.

Alan Cho

Product Lead, ViewCast (Retail AR)

We came in wanting a full native AR app on both platforms. TechReforms' team told us Unity AR Foundation would get us to market 4 weeks faster with one codebase instead of two — they were right, and it shipped on time.

FAQ

Frequently Asked Questions

Hire AR Developers — TechReforms

The cost of hiring an AR developer depends on platform coverage (ARKit, ARCore, or both via Unity AR Foundation), tracking complexity, and whether custom 3D assets are needed. TechReforms provides a fixed-scope quote after a free feasibility call, rather than a flat rate, so pricing reflects your actual project — not a generic package.
ARKit is Apple's AR framework for iOS, offering LiDAR-based scene reconstruction on supported devices. ARCore is Google's equivalent for Android, using its Depth API for environmental understanding. We build on both, and use Unity AR Foundation when a single codebase needs to target both platforms.
A single-platform AR MVP typically takes 5–7 weeks; a cross-platform build using Unity AR Foundation takes 8–12 weeks. Timeline depends on tracking method (marker, plane, or object) and whether custom 3D assets need to be created. We provide a week-by-week timeline before contract signing.
Yes. IP ownership — including source code, 3D assets, and tracking configurations — transfers fully to the client at project handover. This is written into every signed statement of work, not offered as a verbal assurance. An NDA is also signed before any repository access is granted.
Yes, using Unity AR Foundation, which wraps both ARKit (iOS) and ARCore (Android) into a single codebase. This avoids building and maintaining two separate native AR apps. We recommend this approach for most cross-platform AR product launches.
WebAR runs augmented reality directly in a mobile browser, requiring no app download. We build WebAR experiences using 8th Wall and the WebXR standard, commonly used for marketing campaigns and retail try-on where install friction needs to be avoided.
TechReforms sends 3 vetted AR developer profiles within 48 hours of an initial call, matched to your specific stack — ARKit, ARCore, or Unity AR Foundation. If none fit, we'll provide a free replacement within 30 days of engagement start.
Not always — we run a free feasibility assessment before recommending AR, since some product categories see limited ROI from AR features. If a standard mobile app better serves your goals, we'll say so before quoting an AR build.
TechReforms provides a dedicated project manager alongside your AR developer, with regular updates through Slack, Microsoft Teams, or Zoom depending on your preference. Sprint progress and milestones are tracked in Jira or Trello, and weekly status reports keep you aligned without needing to chase updates.
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Contact
Us
Ready to build AR that ships to the App Store, not just a demo?
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Call us at:
(582) 233-5015
YourBenefits
Matched AR Developer in 48 Hours
NDA Signed Before Repo Access
ARKit + ARCore Device Testing Included
IP Ownership Transfer in Contract
Free Developer Replacement (30 Days)
US Time Zone Overlap Guaranteed

Tell us your AR stack (ARKit, ARCore, Unity AR Foundation), use case, and timeline. We'll match a developer and send a scope-based quote — usually within 48 hours.

Schedule a free consultation
What happens
next?
Process step one illustration
We Schedule a call at your convenience
Process step two illustration
We do a discovery and consulting meeting
Process step three illustration
We prepare a proposal